

There are no Nightmare Zones that prevent you from resting.Moon Phases are gone and replaced with a day/night cycle.Tasks of the Dead (missions that give you Deck draws) and Blood Pacts (temporary buffs you can buy) are gone.There are two new ordinary enemies (four if you count palette swaps) and 5 new bosses. Several of the bosses do not return: Seth, Suicide Woods, The Horde, Psycho Doll, Killer Clown, and Pogo the Bear. Another ordinary enemy, the Living Doll, got a rename and a slight sprite tweak. All the ordinary enemies from 7th Circle return except for the Mad Clown.There are several new status ailments, and a few persistent ailments that last between battles until you cure them. Status ailments are much more consequential, as it won’t be until the tail end of the game that you can get your saves high enough to ignore them.In addition to equipment being lighter in general, weight doesn’t tank your Reflex or Initiative score any more and only really affects your Stamina. Equipment weight is much less important.There’s a “summon charge” bar that shows when your Necromancy summons will attack next.


Bladed weapons got completely overhauled everything is an axe now, and each weapon comes in an “Iron” or “Steel” version (with Steel being slightly better.) Critical rates and quality are more consistent (and overall slightly lower) and weights tend to be a tad higher.You’ll always fight just one battle at a time, though some battles have several enemies in them. Enemy Zones of Control never overlap in Inferno.Difficulty levels are very similar to the 7th Circle, but the highest difficulty level (Hell) adds an additional enemy for each battle, and gives each monster you face a random permanent buff.There is no permadeath like in Inferno unless you explicitly enable it (and you have to beat the game first).There are more advanced and complicated puzzles in the dungeons.Survival elements are added you have to eat, drink, and rest or suffer status ailments.There are fewer “levels,” though each is several times larger than a 7th Circle level and can be explored freely. Inferno eschews the straight “Proceed through Dungeon levels” format for a more traditional RPG.Below are some of the differences between the games. If you like Inferno and haven’t played the 7th Circle, you owe it to yourself to try it as you’ll most certainly like it too. The games are mechanically very similar–enough so that large chunks of this guide are directly cribbed from a guide I wrote for The 7th Circle. “Inferno – Beyond the 7th Circle” is a sequel/spiritual successor to an earlier RPG, “The 7th Circle,” by the same developer. Walkthrough: Finding Kruger’s Laboratory.Walkthrough: Finding your way to the Shelter.
